Silver Mount

Numerian skalds have an epic tale for every night of the year, and indeed, their country is uniquely suited to reward brash adventurers. The landscape is dotted with segments of fallen starship, and while many of these are burned-out husks, others contain intact chambers, sealed and guarded by unknown forces. What’s more, there are whispers that some of these yet contain life—strange beasts from beyond the stars that devour men whole or, weirder still, lurk in hidden lairs and counsel select barbarian leaders for their own mysterious ends.

Of these half-ruined hulks, the massive scarred edifice of Silver Mount is by far the largest. Heavily guarded by the servants of the Technic League, the jagged metal peak is riddled with intact cabins and passages, its secrets the source of the dark sorcerers’ power (as well as the strange substances to which many of them are addicted). Despite the high security surrounding the mount and certain death for any who dare challenge the Black Sovereign and his minions, demand for knowledge from the stars is high among sages from across Golarion, and adventurers willing to brave the mount’s perils can undoubtedly make a fortune — should they survive.

Sources: Pathfinder Chronicles Campaign Setting

Silver Mount

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