Kortos

The island of Kortos lies in the middle of the Inner Sea, between Avistan and Garund. It is not a natural island, but was lifted from the ocean floor by Aroden almost 5 millenia ago. It is also the home of Absalom, the City at the Center of the World, as well as the two other settlements and holdings of Absalom – Diobel and Escadar.

In the middle of Kortos, the Kortos Mounts dominate almost all of the island. Still wild despite their proximity to Absolom, these mountains are home to several tribes of minotaurs, centaurs, and harpies that engage in constant warfare among each other and against any one who dare enter their lands. Many of these tribes also worship demons, and some throw sacrifices into vast crevices in the mountains.

Not far off the southern coast of Kortos, midway between Absalom and Diobel, lies the Sea Hulk. This wreckage-filled mass is formed from an ever-shifting collection of kraken-weed, crystal coral, and the remains of hundreds of sailing ships. These lost ships range from warships leftover from countless failed sieges to merchant vessels caught in unfortunate storms to pirates who used the area to hide from patrol ships. Sharks and sand demons stalk the Sea Hulk for victims, and treasure hunters dare its uneven decks and tangles of netting to seek valuables left in the churning mass. And, of course, occasionally a rescue effort must be made when the ship of someone important fails to avoid this navigational hazard.

Kortos

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